/*******************************************************************************
 * Copyright (c) 2000, 2012 IBM Corporation and others.
 *
 * This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License 2.0
 * which accompanies this distribution, and is available at
 * https://www.eclipse.org/legal/epl-2.0/
 *
 * SPDX-License-Identifier: EPL-2.0
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package org.eclipse.swt.graphics;

import org.eclipse.swt.*;
import org.eclipse.swt.internal.cocoa.*;

/**
 * Instances of this class represent patterns to use while drawing. Patterns
 * can be specified either as bitmaps or gradients.
 * <p>
 * Application code must explicitly invoke the <code>Pattern.dispose()</code>
 * method to release the operating system resources managed by each instance
 * when those instances are no longer required.
 * </p>
 * <p>
 * This class requires the operating system's advanced graphics subsystem
 * which may not be available on some platforms.
 * </p>
 *
 * @see <a href="https://eclipse.dev/eclipse/swt/snippets/#path">Path, Pattern snippets</a>
 * @see <a href="https://eclipse.dev/eclipse/swt/examples.html">SWT Example: GraphicsExample</a>
 * @see <a href="https://eclipse.dev/eclipse/swt/">Sample code and further information</a>
 *
 * @since 3.1
 */
public class Pattern extends Resource {
	NSColor color;
	NSGradient gradient;
	NSPoint pt1, pt2;
	Image image;
	double [] color1, color2;
	int alpha1, alpha2;

/**
 * Constructs a new Pattern given an image. Drawing with the resulting
 * pattern will cause the image to be tiled over the resulting area.
 * <p>
 * This operation requires the operating system's advanced
 * graphics subsystem which may not be available on some
 * platforms.
 * </p>
 * <p>
 * You must dispose the pattern when it is no longer required.
 * </p>
 *
 * @param device the device on which to allocate the pattern
 * @param image the image that the pattern will draw
 *
 * @exception IllegalArgumentException <ul>
 *    <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device, or the image is null</li>
 *    <li>ERROR_INVALID_ARGUMENT - if the image has been disposed</li>
 * </ul>
 * @exception SWTException <ul>
 *    <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
 * </ul>
 * @exception SWTError <ul>
 *    <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
 * </ul>
 *
 * @see #dispose()
 */
public Pattern(Device device, Image image) {
	super(device);
	if (image == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
	if (image.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
	NSAutoreleasePool pool = null;
	if (!NSThread.isMainThread()) pool = (NSAutoreleasePool) new NSAutoreleasePool().alloc().init();
	try {
		this.image = image;
		color = NSColor.colorWithPatternImage(image.handle);
		color.retain();
		init();
	} finally {
		if (pool != null) pool.release();
	}
}

/**
 * Constructs a new Pattern that represents a linear, two color
 * gradient. Drawing with the pattern will cause the resulting area to be
 * tiled with the gradient specified by the arguments.
 * <p>
 * This operation requires the operating system's advanced
 * graphics subsystem which may not be available on some
 * platforms.
 * </p>
 * <p>
 * You must dispose the pattern when it is no longer required.
 * </p>
 *
 * @param device the device on which to allocate the pattern
 * @param x1 the x coordinate of the starting corner of the gradient
 * @param y1 the y coordinate of the starting corner of the gradient
 * @param x2 the x coordinate of the ending corner of the gradient
 * @param y2 the y coordinate of the ending corner of the gradient
 * @param color1 the starting color of the gradient
 * @param color2 the ending color of the gradient
 *
 * @exception IllegalArgumentException <ul>
 *    <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device,
 *                              or if either color1 or color2 is null</li>
 *    <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed</li>
 * </ul>
 * @exception SWTException <ul>
 *    <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
 * </ul>
 * @exception SWTError <ul>
 *    <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
 * </ul>
 *
 * @see #dispose()
 */
public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2) {
	this(device, x1, y1, x2, y2, color1, 0xFF, color2, 0xFF);
}
/**
 * Constructs a new Pattern that represents a linear, two color
 * gradient. Drawing with the pattern will cause the resulting area to be
 * tiled with the gradient specified by the arguments.
 * <p>
 * This operation requires the operating system's advanced
 * graphics subsystem which may not be available on some
 * platforms.
 * </p>
 * <p>
 * You must dispose the pattern when it is no longer required.
 * </p>
 *
 * @param device the device on which to allocate the pattern
 * @param x1 the x coordinate of the starting corner of the gradient
 * @param y1 the y coordinate of the starting corner of the gradient
 * @param x2 the x coordinate of the ending corner of the gradient
 * @param y2 the y coordinate of the ending corner of the gradient
 * @param color1 the starting color of the gradient
 * @param alpha1 the starting alpha value of the gradient
 * @param color2 the ending color of the gradient
 * @param alpha2 the ending alpha value of the gradient
 *
 * @exception IllegalArgumentException <ul>
 *    <li>ERROR_NULL_ARGUMENT - if the device is null and there is no current device,
 *                              or if either color1 or color2 is null</li>
 *    <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 has been disposed</li>
 * </ul>
 * @exception SWTException <ul>
 *    <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are not available</li>
 * </ul>
 * @exception SWTError <ul>
 *    <li>ERROR_NO_HANDLES if a handle for the pattern could not be obtained</li>
 * </ul>
 *
 * @see #dispose()
 *
 * @since 3.2
 */
public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2) {
	super(device);
	if (color1 == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
	if (color1.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
	if (color2 == null) SWT.error(SWT.ERROR_NULL_ARGUMENT);
	if (color2.isDisposed()) SWT.error(SWT.ERROR_INVALID_ARGUMENT);
	NSAutoreleasePool pool = null;
	if (!NSThread.isMainThread()) pool = (NSAutoreleasePool) new NSAutoreleasePool().alloc().init();
	try {
		pt1 = new NSPoint();
		pt2 = new NSPoint();
		pt1.x = x1;
		pt1.y = y1;
		pt2.x = x2;
		pt2.y = y2;
		this.color1 = color1.handle;
		this.color2 = color2.handle;
		this.alpha1 = alpha1;
		this.alpha2 = alpha2;
		NSColor start = NSColor.colorWithDeviceRed(color1.handle[0], color1.handle[1], color1.handle[2], alpha1 / 255f);
		NSColor end = NSColor.colorWithDeviceRed(color2.handle[0], color2.handle[1], color2.handle[2], alpha2 / 255f);
		gradient = ((NSGradient)new NSGradient().alloc()).initWithStartingColor(start, end);
		init();
	} finally {
		if (pool != null) pool.release();
	}
}

@Override
void destroy() {
	if (color != null) color.release();
	color = null;
	if (gradient != null) gradient.release();
	gradient = null;
	image = null;
	color1 = color2 = null;
}

/**
 * Returns <code>true</code> if the Pattern has been disposed,
 * and <code>false</code> otherwise.
 * <p>
 * This method gets the dispose state for the Pattern.
 * When a Pattern has been disposed, it is an error to
 * invoke any other method (except {@link #dispose()}) using the Pattern.
 *
 * @return <code>true</code> when the Pattern is disposed, and <code>false</code> otherwise
 */
@Override
public boolean isDisposed() {
	return device == null;
}

/**
 * Returns a string containing a concise, human-readable
 * description of the receiver.
 *
 * @return a string representation of the receiver
 */
@Override
public String toString() {
	if (isDisposed()) return "Pattern {*DISPOSED*}";
	return "Pattern {" + (color != null ? color.id : gradient.id) + "}";
}

}
